Retro Diner is a personal environment project inspired by classic American diners and late-night cinematic moods.
The goal was to build a fully atmospheric scene with strong lighting storytelling, readable composition, and detailed material work.
Everything was modeled in 3ds Max and rendered in Corona Renderer. The focus was not only on individual assets, but on how they interact through light, reflections, and scale to create a believable space.
I aimed for a balance between stylized nostalgia and grounded realism — a place that feels like it exists somewhere between memory and film.